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Meet Raccoon's Recruits

Raccoon's Recruits are talented folks who've completed work experience with us and are ready to bring their skills to your next project! Reach out to them using their details below.

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Rebecca Edwards (she/her)
Level Designer

Level Design

Rebecca quickly mastered our custom Unity tools producing multiple level designs during her time with us. She used our custom tools to produce multiple builds during the prototyping phase of her levels to seek and obtain rapid feedback and iteration. She proactively sought feedback, responded exceptionally well to direction, and was consistently easy to work with. Her documentation and visual mindmaps were meticulous, and she was a pleasure to have on the team.
 

📰 LinkedIn: https://www.linkedin.com/in/rebecca-edwards

🎨 🔗 Website


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Kyuri Kim (she/her)
Environment Artist

3D Environment Art

Kyuri created several 3D environment assets from our 2D concepts and communicated well with the team throughout. She identified gaps in her knowledge, independently researched Substance and non-destructive workflows, and picked them up quickly—showing strong initiative and a proactive approach to learning.
 

📰 LinkedIn: https://www.linkedin.com/in/kyurik/

🎨 Artstation

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Jessica Coburn (she/her)
3D Character Artist

3D Character Art

Jessica was a pleasure to have on the team. She created a full 3D character from a 2D concept—modelling, texturing and rigging it from scratch. She communicated effectively, iterated well with her mentor, and responded thoughtfully to feedback. She managed her time well and completed the character within the allotted period, and she still kindly helps with playtesting now and then! :)
 

📰 LinkedIn: https://www.linkedin.com/in/jessica-coburn

🎨 Artstation

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Anna Serra (she/her)
Artist

3D Environment Art

Contributions
Anna created concepts for modular environment pieces in the style of our game. She quickly adapted to our evolving art style through consistent iteration and feedback. She independently learned new tools and workflows, identified and closed her own skill gaps, and communicated clearly with mentors throughout—showing strong initiative, organisation, and adaptability in a studio setting.

 

📰 LinkedIn: https://www.linkedin.com/in/anna-serra-quiles

🎨 Artstation

2D Development

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Chloe Bostock (she/her)
Writer

Writing

I started as a Cinematic Artist before completing a Master's in Novel Writing which led me to transition into writing for games! My all time favourite game is Dishonored.

Contributions
Chloe developed imaginative, well-structured character profiles and world-building documents, that fit beautifully into the world. She gelled naturally with the narrative team, contributing ideas confidently, iterating through feedback, and thriving in collaborative discussions. Throughout the placement, she showed strong initiative, clear communication, and a keen understanding of how a game writer fits within a wider studio.

 

📰 LinkedIn: https://www.linkedin.com/in/chloe-bostock

🔗 Portfolio

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Oyku Erdenlig (she/her)
Artist

Concept Art

Animation

Art Direction

I have graduated from Arts University Bournemouth on 2024 studying BA Illustration, I had an variety of interests with in the games art, such as Concept art, animation, storytelling. I found that makes it very hard to niche down and get an portfolio done but helped with getting amazing freelance work like Minecraft Official Blocks Guide and doing work for Panda Cat Games. Still evolving and improving my portfolio. I enjoy the psychological horror genre, some of my inspiration from games are: Signalis, Mouthwashing and Gris.

Contributions
Oyku created expressive 3D character animations and proactively contributed ideas, often sharing quick 2D sketches to guide discussions. She iterated well on feedback, aligned her work with the game’s cosy tone, and quickly upskilled wherever needed. She also designed, modeled, rigged, animated, and implemented a super cute frog character matching the style of our game in Blender and Unity.


🔗  Website: https://oykuerdenlig.com/
🎨 Artstation: https://www.artstation.com/kaizenmushin

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Chia-Hui (she/her)
Programmer

Programmer

I’m a gamer 🎮🧩, drummer 🥁, and programmer 🧑‍💻. With a strong passion for games, I decided to transition from SaaS backend engineering into game development. Through game jams, gamedev meetups, and conferences, I’ve met many friendly, generous people in the community, which further solidified my desire to join the industry. Some of my favourite games include Wario Land 3, Hollow Knight, Nine Sols, Return of the Obra Dinn, and Fallout 4.

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Seeking

I’m seeking programmer roles, particularly in gameplay development. I enjoy bridging structure and creativity, using my technical foundation to help build meaningful, interactive experiences.​

📰 LinkedIn: https://www.linkedin.com/in/chiahuichou168/

🔗 Website: https://chia-hui.carrd.co/

🎮  itch.io: https://chiaburn.itch.io

Want the latest news from the forest?

We promise lots of wholesome vibes, dev updates,
behind-the-scenes updates (and the occasional raccoon meme).

We can’t wait to welcome you to Heartwood!

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